BACKGROUND
The global camaraderie sparked by the Olympics is a fleeting moment, fading once the Games conclude. Pendulum is an app crafted to carry that unity forward, turning the spirit of the Games into lasting action. It reminds us of the enduring beauty of human connection, as we come together to create a world bound by common purpose.
TIMELINE
Jul - Nov 2024
TEAM
2 Students
TOOLS
Figma
Figjam
DISCIPLINES
UX/UI & Product Design
PRIVATE CONTENT
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DISCOVERY
RESEARCH QUESTIONS
How are the Olympic Games perceived beyond their role as sporting events?
What factors contribute to authentic and genuine enjoyment for spectators?
How do personal, national, and international narratives influence spectators' emotional responses?
How do different modalities of engagement foster, or hinder that sense of shared humanity? (E.g. Watching on TV, in person, etc.)
To investigate our objectives, we begun our research by:

THIS UNCONVERED SOME SIGNIFICANT FINDINGS…

THEN, WE SYNTHESISED THE DATA, AND THIS REVEALED FOUR KEY INSIGHTS:


DEFINE
Using the data, we defined the problem through personas, storyboards, and user journey maps to help us better understand, and conceptualise the problem:
PERSONAS & STORYBOARDS
DEVELOP
With our refined scope, we began to ideate solutions, and came up with two design ideas that could potentially address our problem space:

INITIAL SKETCHES
DELIVER
Below is an iterative timeline of our process. At each stage, we conducted user testing to inform our design decisions
ITERATIVE TIMELINE

1ST ITERATION

2ND ITERATION


Moving from wireframes to mockups, we also built out a design system to ensure consistency:

3RD ITERATION

💡 SOLUTION
FINAL DESIGN
Main Features
Global Activities.
Take part in global challenges that create real-world impact. Every task completed moves the world closer to a shared goal of kindness and progress.
🔄 Embrace Iteration (Even if it feels like you're going around in circles)
Design is not a linear process. Sometimes, it involves taking two steps forward - then one step backwards, sometimes two, or even three; right to the very beginning. Each time I revisited a piece of the design, I understood the user experience a little better. It was through these cycles that the concpet really came to life.
🎯 User Feedback Is a Goldmine
Gathering feedback from users was one of the most rewarding aspects of Pendulum. There were moments when users expressed emotions I didn’t expect, and it reinforced how deeply design can connect with people.
🔍 Getting Comfy with the Unknown in Design
I learned that embracing the unknown is essential for creativity. Sometimes, stepping away from safety nets and trusting your instincts can lead to the most rewarding results.